What we do
Juggernaut Animation Studio provides 3D animation services to creators and producers of animated films, TV and web series, commercials and video game cinematics. We are involved in all steps of the creative process of an audiovisual production, from conceptual idea, visual development, 3D production to VFX and post-production.
We develop our own ideas and we also offer our services to third parties where we try to be involved in the creative process whenever we can. Our goal is to satisfy the needs of our clients with creativity and professionalism to offer a high-quality final product.
From the idea...
- - CREATIVE CONSULTING
- - CHARACTER DESIGN | MODEL SHEETS
- - ENVIRONMENT DESIGN
- - 2D/3D CONCEPT ART
- - MODELING
- - RIGGING
- - TEXTURING | SHADING
- - AUGMENTED REALITY
- - KEYFRAME 3D ANIMATION
- - MOTION CAPTURE
- - MATTE PAINTING
- - LIGHTING
- - RENDERING
- - FX 2D-3D
- - COMPOSITING
...to the Final Product!!
ESTEBAN MARTÍN Creative Director
Esteban Martin was born in Malaga in 1970. After passing through the world of design and advertising, he studied Animation in ESDIP (Madrid) and Ballyfermot College (Dublin) and, for years, he combined his design and marketing activities with works as a 2D animator. With a ten year experience as an art director on feature animation films, he has worked on titles such as "The Tale of Despereaux" (Universal Pictures), "Justin and the Knights of Valour" (Kandorgraphics) and "DonkeyXote" (Filmax).
Director and co-founder of Juggernaut Animation Studio, he currently collaborates in various animation projects.
DAVID BASTIDAS Head of Studio
Started working on videogames projects like "Burnout" or "Battlefield", combining it, for years, with his teaching activity. He later worked as an advertising freelance composer and, a few years later, he had the opportunity to participate, as a lighting artist, in the animated film “Tad, the lost explorer”. The last 3 years he worked in Kandor Graphics for the feature animated film “Justin and the knights of valour”, two of them as Render Supervisor.
Currently he is the founding partner of Juggernaut Animation Studio where he is involved in the pipeline development and he works as lighting, rendering and compositing specialist.
JOSEP M SÁEZ Sets and Props Supervisor
Started his professional career in computer graphics a long time ago (1996). Since then he has worked on animated feature films, commercials, video-games and TV series, combining these works with teaching in several 3D schools in BCN. At the beginning he worked as a CG generalist but gradually he focused his career towards modelling, lighting and surfacing and texturing Sets and Props.
Currently he is founding partner of Juggernaut Animation Studio where he is involved in Sets and Props creation.
RICARD MIRAS Technical Director
Began his career in the tv series "Sweesters Virtual Room" of Eddadesign, where he worked as a rigger, tool developer and as a vicon motion capture operator for external projects, such as "Bruce Lee: Dragon Warrior" of DigitalLegends or "Magic journey to africa" of Entropy Studio. Later, he worked in Kandor Graphics as a Lead Character TD, developing pipeline, animation and rigging tools, as well as providing assistance to Animators.
Currently he is founding partner of Juggernaut Animation Studio where he is character td and pipeline specialist.
DAVID VERCHER Characters Supervisor
Over 10 years experience as a CG Artist, he began working in the videogame industry, collaborating on projects like "Need For Speed".
Further, he continued working on animation series in companies like BRB or Mediapro Triacom, on spots for brands such as Kellogg's, Audi and Ikea and film projects like EVA, a film rewarded with the Goya for best visual effects.
Currently he is founding partner of Juggernaut Animation Studio where he is involved in Characters creation.